Current plan for 2025: Currently learning Blender to create 3D art and animation for an upcoming single player game. Aiming to showcase it later in the year.
June 6, 2025: First created the News page. At this point, ZIG Trinity has been alive since 2019. The games Memorize, Project Golem, Bladefish, Get Nuts and Melody Duel have been published. These games will likely all be archived as I switch from working in Unity to Godot. A new game is being worked on, ambitiously for a Halloween proof-of-concept release. I'm learning Blender first to learn how to create graphics and animation myself. Once I'm done, I'll work on the game itself using Godot. Why did you switch from Unity to Godot?