March 8 2026: Project Ramsis is now available on Itch.io. It isn't fully complete, but it is close enough to show publically. A few more quality of life updates will come but this about marks the end of the project. https://zigtrinity.itch.io/project-ramsis. The next focus project is to be determined.
Novemeber 13 2025: My health is back. Continuing to work on Project Ramsis. Remodeled the character and redid the animations. Since my deadline has been missed, I'm going to put more time into the game design, as the original idea wasn't that fun when prototyped.
October 10, 2025: Life has been difficult for me this year. As a result, I have been unable to work on my projects as much as I planned. Project Ramsis has missed its target of Halloween 2025 and will be delayed until further notice / until I get my health back. Additionally, this month, Unity announced that they have a vulnerability with all of there versions, affecting all of my published games except Melody Duel. Updating Unity games are slow, diffcult processes. As such, I've decided to archive Project Golem and Memorize, as they are played the least (0 to 5 plays a month, if even) and I am not proud of their quality. I will keep Bladefish and Get Nuts alive.
June 6, 2025: First created the News page. At this point, ZIG Trinity has been alive since 2019. The games Memorize, Project Golem, Bladefish, Get Nuts and Melody Duel have been published. These games will likely all be archived as I switch from working in Unity to Godot. A new game is being worked on, ambitiously for a Halloween proof-of-concept release. I'm learning Blender first to learn how to create graphics and animation myself. Once I'm done, I'll work on the game itself using Godot. Why did you switch from Unity to Godot?