Current ongoing development is for a new game, "Project Ramsis". See the progress here.
Current plan going into 2026: I missed my goal to release the game for Halloween 2025. I fell ill and was not able to work on it as much as I planned. Now that I am better, I hope to continue working on it to release it for Summer 2026.
Novemeber 13 2025: My health is back. Continuing to work on Project Ramsis. Remodeled the character and redid the animations. Since my deadline has been missed, I'm going to put more time into the game design, as the original idea wasn't that fun when prototyped.
October 10, 2025: Life has been difficult for me this year. As a result, I have been unable to work on my projects as much as I planned. Project Ramsis has missed its target of Halloween 2025 and will be delayed until further notice / until I get my health back. Additionally, this month, Unity announced that they have a vulnerability with all of there versions, affecting all of my published games except Melody Duel. Updating Unity games are slow, diffcult processes. As such, I've decided to archive Project Golem and Memorize, as they are played the least (0 to 5 plays a month, if even) and I am not proud of their quality. I will keep Bladefish and Get Nuts alive.
June 6, 2025: First created the News page. At this point, ZIG Trinity has been alive since 2019. The games Memorize, Project Golem, Bladefish, Get Nuts and Melody Duel have been published. These games will likely all be archived as I switch from working in Unity to Godot. A new game is being worked on, ambitiously for a Halloween proof-of-concept release. I'm learning Blender first to learn how to create graphics and animation myself. Once I'm done, I'll work on the game itself using Godot. Why did you switch from Unity to Godot?